This build tested how quickly I could compose a clean interactive music interface.
I prioritized reusable UI blocks and consistent spacing rhythm.
Fast iterations helped tighten interaction quality in a short timeline.
Article
Sep 21, 2025 / 2 min read
This build tested how quickly I could compose a clean interactive music interface.
I prioritized reusable UI blocks and consistent spacing rhythm.
Fast iterations helped tighten interaction quality in a short timeline.